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hoi4 road to 56 equipment names

These arguments are used within technology sharing groups:id = my_tech_group is used to tell how to refer to the group is internally for the effects or triggers referring to one.name = my_tech_group_name is used to say which key shjould be used in order to assign the name to this group depending on the currently-turned on language in localisation.desc = my_tech_group_desc is used to say which key shjould be used in order to assign the description to this group depending on the currently-turned on language in localisation.picture = GFX_my_tech_group is used to assign a sprite, defined in any /Hearts of Iron IV/interface/*.gfx file, to this group. That container window would have to be located within the containerWindowType with the name of countrytechtreeview, defined within /Hearts of Iron IV/interface/countrytechtreeview.gui (not countrytechnologyview.gui), for technology folders and within the containerWindowType with the name of countrydoctrineview, defined within /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, for doctrine folders. If it's met, AI will also not be able to select the technology to research. The block contains technologies separated with whitespace characters, such as sub_technologies = { my_technology_1 my_technology_2 }. Technology-specific icons don't exist for sub-technologies, instead using a set of indices. We include affiliate links in articles. This is a community maintained wiki. Please note that you must have the appropriate technology to receive the equipment. A technology can have specified technologies assigned as sub-technologies by using sub_technologies = { }, where every listed technology is a sub-technology. The Great Wardoes exactly what it says on the tin Hearts of Iron 4 has been transformed to the world of 1910, where old-fashioned imperialistic powers jockey for supremacy at the dawn of the 20th Century. Equipment is the military hardware needed by units to operate and largely determines their stats. Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. With Death or Dishonor equipment variants can alternatively be licensed from other countries. which get used in determining which container exactly to use. Note that while it is possible to unresearch technologies, this does not always work properly: this can fail to unresearch technologies that are mutually exclusive with other technologies and doesn't work properly those that unlock database objects. The format = "LEFT" argument is used to tell into which direction to aim x and y. With Road to 56's extensive rework and their addition of a new civil war focus tree for the soviet Union, i thought this would work extremely smoothly as a dependent for this mod. This will look as such: This particular technology will grant +10% Political Power gain and +20% resource extraction efficiency when researched. The 'add_equipment' or 'ae' command can be used with these codes . on Paradox technology, Legal This is a submod for the extensive and popular "Road to 56" you can find on the workshop. These in particular are, by appearance, regular non-square rectangular land items in base game, such as the one used for Infantry Equipment; however, GFX_technology_branch_item_bg uses a smaller, square, icon since the base game doesn't have any mutually exclusive techs of the larger size. doctrine_name = my_doctrine_name is also defined within the first doctrine of the branch in order to let the player know the name of the doctrine branch when hovering over the icon (e.g. How to use the add_equipment console This guide allows you to quickly spawn equipment in game. Road to 56 is a DLC-sized addition to your Hearts of Iron experience that has been lovingly crafted by a team of dedicated fanatics. With the mission briefing done, lets ride this tiger, and focus on four salient categories to encircle some of the bestHOI4modsout there. For example in the base game we have infantry_equipment_1, etc. This can be used if multiple technologies path to the same technology to make it faster to research if a more 'advanced' technology was researched. This item will only be visible to you, admins, and anyone marked as a creator. Theseare the best Hearts of Iron 4mods in 2023: This is a new mod thats risen in popularity since we last did our checks. The name of the equipment you wish to add. This would also make the description the same as the equipment's description, if one is present. These would be used for both regular and small items - in order to make small items be smaller by appearance, folder-specific sprite definition are required. A similar effect can be used to remove them, and technology sharing groups can be set to automatically kick out members that don't meet requirements. Folders are defined as blocks within the technology_folders = { } block in /Hearts of Iron IV/common/technology_tags/*.txt files, where the name of the block within is used as the folder's ID. I see a lot of "how to win as the soviets" posts in here. This is in contrast to national focuses, where the offset used as a singular unit is consistent across different focus trees. Not content to wait for Paradox to release content packs for various countries, The Road to 56 provides deep and sometimes quirky focus trees for dozens of countries overlooked by the base game. This command removes 100 of 'infantry_equipment_1'. You want this one here. Well youre in luck! Technologies can be used to apply effects and static modifiers towards the country researching them. These tactics are defined within /Hearts of Iron IV/common/combat_tactics.txt. For each folder, the technology must have a gridbox assigned to show up in one of the two ways. In addition to these terrains, amphibious gets used for naval invasions and river gets used for river crossings. Many nations have their own unique mechanics as well. If it is false, then the technology will be impossible to research through the research menu, but it will still remain possible to research via an effect and it will remain visible in the menu. One of the things HOI4 lacks is the view of how the general population fares when the world is in turmoil. However, the formatting in this case is different: the building is specified with building = my_building and the level with level = 3. This mod features between 10-20 years worth of content for all the major powers, including some minors. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. The technology tree branch follows the name formatting of the first technology's name with _tree appended in the end. This could also be considered an overhaul mod of sorts given the extensive work done with the AI, but its not meant to necessarily give the player an alternative scenario or a more immersive experience. While the above folder section detailed the insides of the folder, it didn't detail adding the folder to the selection. This item requires all of the following other items. This mod will be the closest well get to a global geopolitical grand strategy set in contemporary times and its fantastic depth makes it an exciting if not eerie look at todays world. You can purchase equipment from the private sector, a new economic system. Kaiserreich asks the daring question of: What if Germany won WWI?. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. The arguments of base (changing the value), add, and factor (multiplying it) can be used to modify it. An equipment type belongs to an archetype and forms the basis of variants that countries create when they unlock it. Each technology is a separate block within technologies = { }, where the name of the block is used as a technology ID. There are some recycled items from Victoria II, but this mod goes a ways towards breaking up the monotony of the early game slog where all you can do is wait for foci to finish and factories to be built. A XOR should be in every mutually-exclusive technology, specifying the others, having it in just one of technologies isn't enough. It is kept here for people who want to use it, and for possible inclusion as a mod resource. Sometimes totally overhauling the game requires a subtle touch. Additionally, XOR = { } is used to make the technology be mutually-exclusive with every technology specified within. All rights reserved. Join. These mods do everything from slightly tweaking key in-game variables to transplanting the game into entirely new worlds. This mod caught our eye recently via our Discord sever, as it appeared to offer a Victorian-era experience wrapped in Hearts of Irons shenanigans. Everything from new units and equipment, to new national Focus Trees (many borrowed from other mods that have done good work in this area), to expanding on the Law and Politics mechanics has been looked at. The parent of an equipment type is the type unlocked by the previous technology in the chain belonging to the same archetype. All rights reserved. Valve Corporation. This comes in handy when you're just learning the mechanics of the game and want to have fun. With each of the many HOI4 DLC expansions, the gargantuan family of mods has grown further, with players turning Paradoxs every new addition to their own creative ends. This information is usually found on each mods page as they usually list which mods they are able to run with. Otherwise, the technology branch will never appear in-game. Road to 56 is all about alternate history and . All trademarks are property of their respective owners in the US and other countries. If you have a related Youtube channel, enter the URL. You need a thousand of such equipment, and you have the technology of light tanks at the initial level. All trademarks are property of their respective owners in the US and other countries. Espaol - Latinoamrica (Spanish - Latin America). These can be edited to change the position or the font. I've revamped my mod Scenario: Overlord and lifted it from Beta status. Expanded Technology + Industry + Equipment, Literally read description if you want updates (use RT56). While a unit can not operate without equipment, it is important to distinguish between equipment stats and unit stats. However, AI can still research technology even if it's hidden, so it should be made impossible to research manually if it's intended to be hidden. Check if you have auto-updates enabled for mods and then, if youre unsure, simply relaunch the HoI4 launcher to check if all of the mods are present and up to date. Interactive corporate website, Technology branches a series of technologies connected with the. By default, there can be no more than 3 sub-technologies defined within an item[4]. A technology can have categories assigned to it with categories = { }, where each category is separated with whitespace characters as categories = { my_category_1 my_category_2 }. There are several modifiers additionally, in order to make the AI take the cost, bonuses, and ahead-of-time into considerations. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. The technologies within are separated with any whitespace characters, such as XOR = { my_technology_1 my_technology_2 }. Battalions have a maximum speed no slower than 4, regardless of equipment, Last edited on 18 February 2023, at 20:36, https://hoi4.paradoxwikis.com/index.php?title=Equipment&oldid=60377, Play how can I get flame tank through console command? This is done with inserting an instantTextBoxType with the name of "Name" into the item, usually between the "Icon" and "bonus_icon". 16 days ago. Technologies can make the bonus apply to either the sub-unit types themselves, or the categories they fall in, defined in /Hearts of Iron IV/common/unit_tags/*.txt and specified in the sub-unit definitions. Each terrain is defined in /Hearts of Iron IV/common/terrain/*.txt. The final cheat code will look like this: add_equipment 1000 light_tank_equipment_1. Press question mark to learn the rest of the keyboard shortcuts. The item slots for sub-technologies are defined similarly, although with technology changed to subtechnology. A pathing automatically makes the latter technology require the former. Simple, yet this mod fixes one of the most annoying things about playing with AI allies. For example, the following will result in an icon for my_technology_1: Here it is the other way around compared to names: if the equipment doesn't have a unique icon defined, then it will use the one defined by the technology. If a technology has several technologies connecting to it via path, then at least one of the technologies leading to it must be researched. Winner of the Outstanding Modding Achievement at the 2018 PDXCon, Millennium Dawn delivers exactly what one would imagine: the modern world set in stunning detail on the HOI4 Engine. All trademarks are property of their respective owners in the US and other countries. We've massively expanded the technology tree, extended the timeline to 1956, and developed some truly awesome alternate-history paths for nearly every country. Within the ai_will_do = { } block, modifier = { } functions as a trigger block where the prior three value-modifying arguments are also supported. The creativity that the team places on the focus trees is bolstered by upgrades and expansions to the technologies, political mechanics, laws, etc. This includes resources, sub-units, offensive and defensive, or sub-unit categories. For doctrines, it's also typical to add the textbox detailing what the folder is. The gridbox is used in order to assign the information used by the folder = { } block later on: centre of coordinates, the size that one unit of x and y represent, and in which direction they aim (necessary for drawing the path). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Complete with a much improved AI, playing HOI4 no longer feels like a solved game as most playthroughs canbut rather becomes a dynamic and challenging foray into the dangers of global total war. As for the war itself, New England will secede first, then the states on the west coast and then New York and Pennsylvania. They form the basis of equipment variant stats, which in turn influence the combat abilities of units using them. Many of the factions will have their own unique decisions and focus trees. force_use_small_tech_layout = yes is used in order to force the game to use this technology to use the small item for this particular technology even if it unlocks equipment. In addition, it's also possible to make a technology apply a bonus for specific sub-units making up land templates, ships, and the airforce. If youre interested in learning more, we did a more in-depth mod reviewthat explores what makes it so compelling. The graphical user interface file where the technology tree is defined is /Hearts of Iron IV/interface/countrytechtreeview.gui, requiring edits for each new technology folder or branch within the folder. A true joy to experience for the story and drama with brand new ideologies and situations based on all of the consequences of this what if. This in particular is done in the. 82. r/hoi4. The word equipment after the name of the equipment is not needed here. Much of this will be familiar to players of New Vegas, but there is plenty grabbed from the lore of the first and second Fallout games as well.

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